Skylanders

THE BRIEF

For 3+ years, Activision developed a toy/video game hybrid idea.
Physical toys, when placed on a โ€œportalโ€ would become playable characters in-game.
Our challenge was to bring these characters to life in a real way.

THE SOLUTION

Build backstories, character personalities, and relationships. Making these characters feel real was about making their lives feel multi-dimensional.

Create mystery and magic in the โ€œBoomโ€ moment.
Let the moment the characters come to life feel big, supernatural, and enchanting.

MY ROLE

Art Director / Lead Designer

We pitched a lot of ideas.
But the main one that stuck was having distinct personalities for each of the characters.

We began with a character launch video during E3โ€“ the biggest video game convention in the world. The idea was to hype up this army of charactersโ€ฆ. it worked.

We then created a full cinematic backstory that explained that the Skylanders werenโ€™t toys, but alive on the inside.
And only you could bring them back to life.
This film premiered in cinemas like a trailer before Cars 2, Puss N Boots, and Smurfs.

We made lots of commercials showing the โ€œfrozenโ€ characters coming to life in the game.

And we also created special :15s highlighting each character

OUT OF HOME FEATURING VARIOUS CHARACTERS

The characters took off and into a life of their own, reaching the far corners of pop culture.
From a Macyโ€™s Thanksgiving Day Balloon to Netflix shows and more.

Skylanders is not just a kids game.
It has grown into the 11th biggest video game franchise of all time.
Itโ€™s a multi-billion dollar business for Activision and continues its success.